Upside Down
A 3D platformer game made in 48 hours using Unity for MicroJam #019 - Dimensions
Latest version
On
itch.io
(Only on browser and Windows)
Upside Down is set in a retro-futuristic environment, with you taking control of Mika - who has a weird condition of being able to survive only 5 seconds in one dimension.
Stay alive for as long as possible by switching between the Upside and the Downside dimensions and avoid getting smashed by robots and flying bikes!
Take control of Mika and try to avoid the robots in the Upside dimension and the killer bikes in the Downside dimension.
My role - Game Design, Development, OST, and Sound Design.
UI Design by my collaborator.
Rank: #6 (Overall) out of 31, #2 (Use of Theme), #3 (Presentation), #9 (Concept)
Version 1.2 - Added a scoreboard using LootLocker API.
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Investigated ML-based 3D Object Detection as an input for DSP-based physically modeled procedural audio in a virtual environment, conducted subjective listening tests measuring realism, plausibility and presence. Performed an analysis of variance to infer statistical differences between the measured variables.
Soundtrack for the main gameplay (Remastered)
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Motel Chamunda
PlayStation 1 styled bodycam horror game made in Unity 3D for the Brackey's 2024.2 Game Jam.
On Windows
Part of a 7 person team including technical artists, level designers, and gameplay programmers. Placing #60 in audio out of 1501 entries, and #185 overall.
Complete responsibility for audio, audio programming and contributed highly to narrative + game design.
Implemented audio systems for footsteps based on Raycasts, Terrain textures, and layers.
Designed an audio occlusion system using Raycasts and layers.
Used reverb zones to create a sense of space in various areas of the map.
Designed theme music, sound effects, and audio palette.
Executed dialogue writing, direction, and editing.
Ideated and implemented various sound events for added storytelling, such as radio messages for the backstory.