I'm an audio technologist with experience in audio programming, digital signal processing, game development, AR/VR, and interactive media. I also have strong interests and knowledge in acoustics, immersive audio, and AI/ML for music.
Even though I fall under a "Unicorn" category (fancy word for generalist), I consider my stance to be of a problem solver in the realm of audio, music, video games, interactive media, and engineering (software mostly, but I tweak circuits too).
I combined my passion for audio with cutting-edge XR technology at the University of Miami's Virtual Experiences and Simulation Lab (VESL). As the Developer Lead, I guided student developers through game audio, interactive media, and game development challenges.
Beyond academia, I'm a proud member of GrammyU and a recipient of the AVIXA 2023 Mosaic Scholarship Award. My work pushes the limits of audio-visual and interactive media, from tweaking audio plugins to enhancing virtual worlds. With over five years of experience in electronic music production, mixing, mastering, and sound design, I often find myself creating sounds late into the night.
My Master's thesis focuses on game audio and procedural audio systems, using a convolutional neural network for object detection to drive a procedural audio engine, and conducting a listening study to assess the realism and plausibility of procedurally created sounds against pre-recorded samples, and its impact on player immersion.

About Me

University of Miami, Frost School of Music

2022-2024

Education

University of Mumbai, Atharva College of Engineering
  • Bachelor of Engineering in Electronics

2017-2021

What I Do

Interactive Audio Design

  • Sound Design

  • Immersive Audio Design

  • Procedural Audio

  • Adaptive Music

  • Asset Creation

VR/Game Development

  • Development using Unity C#

  • Performance optimization in Unity

  • Gameplay and interaction design

  • Basic technical art

  • Unreal Engine, Blueprint, and MetaSounds (Still a novice though!)

Audio Programming & DSP

Audio Engineering

  • Audio DSP plugin development for sound synthesis and effects

  • Analysis, prototyping, and research

  • AI and ML for audio-centric tasks such as classification, generation, and analysis

  • Music Production/Composition

  • Mixing and Mastering

  • Recording (Incl. Ambisonic)

  • Acoustics design using RoomEQ Wizard

  • Audio signal measurement and analysis

  • Live sound recording

Audio Implementation

  • Wwise Integration (Unity)

  • Custom Audio tools and scripting for games

  • DAWs - FL Studio, Ableton Live, Pro Tools, Adobe Audition

And More...

  • Lead and organize a team

  • Technical documentation

  • Photo & Video Editing - Adobe Photoshop, Premiere Pro, After Effects, Blender 3D, Filmora X, Canva

  • CLI - GitBASH, Powershell, Anaconda

  • Hardware/Electronics - Arduino, LTSpice, Circuit Design

Skills

LANGUAGES

SOFTWARE/DEVELOPMENT

DSP

MUSIC & AUDIO

GRAPHIC & VIDEO EDITING

PROJECT MANAGEMENT

C++

C#

Arduino

HTML5

Python

Unity

Unreal

MATLAB

LTSpice

JUCE Framework

VisualStudio

FL Studio

Ableton

Pro Tools

Wwise

PureData

Max/MSP

Audition

Photoshop

PremierePro

After Effects

Blender3D

Resolve

Git

Asana

Unity DevOps

Trello

Notion

node.js

Anaconda

PureData

Max/MSP

MATLAB

Get in touch