Audio Algorithm & ML Engineer
Developed an AI and audio processing-based music similarity and feature extraction solution using Python, NumPy and Tensorflow.
Used a deep learning model using TensorFlow to extract audio feature embeddings.
Tuned it to improve performance and efficacy by over 30%.
Built a Python API and integrated with Pinecone database to store embeddings and return a similarity score.
September 2024 - Present
Remote, US
Research Engineer
University of Miami
Focus on research and analysis for human-AI music co-creation, and adaptive audio in WebXR platforms with granular synthesis.
Research papers under review:
"Designing dynamic experiences of alternate song versions in WebXR" (Tom Collins & Ashay Dave)
"Perspectives on roles and rewards in new cocreative systems for music making" (Tom Collins, Kyle Worrall, Chenyu Gao, Jemily Rime, Raina Murnak, Mark Hanslip, Ashay Dave).
Responsible for maintaining two websites for the Frost Music AI initiative, made using Node.js and Fastify.
September 2024 - Present
Remote, US
Audio Software Intern
Developed audio DSP plugins and pipelines for video game audio using JUCE C++ and released a suite of procedural audio plugins.
Implemented RSA-based license verification system for the plugins, including private-public key generation, key storage, and validation.
Debugged payment and unlocking system on the web server using ExpressJS, re-working code and fixing build pipeline issues in Jenkins.
August 2024 - January 2025
Remote, US
XR Audio & Software Developer
University of Miami
Lead audio programmer & game developer, led cross-functional teams in creating mixed reality applications, optimizing workflows, and improving turnaround times by 25%.
Oversaw a team of 16 junior and senior student developers and liaising with stakeholders.
Spearheaded audio programming and development of Mixed Reality applications for Android VR based on the Unity Game Engine.
Collaborated closely with designers and audio artists to ensure smooth audio integration across Unity and XR projects.
Designed, recorded, and implemented sound and dialogue for award-winning project Mangrove City, and 3 other XR projects using Pro Tools, Ableton, iZotope plugin suite, and Wwise.
Secured development approval through comprehensive product design and technical documentation.
February 2023 - May 2024
Coral Gables, FL
Graduate Teaching Assistant in Music Engineering Technology
University of Miami, Frost School of Music
Taught Pure Data to students for enhanced understanding of interactive audio, developed audio hardware interfaces with Arduino.
Facilitated the departmental forum by networking and inviting industry leaders and renowned speakers to address the MUE cohort
August 2023 - May 2024
Coral Gables, FL
Live Sound Recording Engineer
Frost School of Music
Managed live sound recording using Yamaha QL-5 and Rivage PM3 for over 20 live performances in Frost concert halls, collaborating with 50+ musicians.
October 2022 - May 2023
Coral Gables, FL
Student Media Assistant
University of Miami IDSC
Day-to-day maintenance of the Institute of Data Science & Computing website using HTML5.
Data management responsibilities - organizing and maintaining records using Excel, performing data entry and validation, creating formulas and macros to streamline processes, and generating reports to ensure data accuracy and support decision-making.
October 2022 - January 2023
Coral Gables, FL
Music Producer and Instructor
Burntune
Taught music production + audio technology topics at a music-education startup to over 20 students aged 16-29 years.
September 2021 - January 2022
Mumbai, India
Audio Engineer and Producer
Composed, mixed, mastered, and synchronized original soundtracks for short films, videos, and commercial media, collaborating with international clients and local recording studios.
Produced music as a ghost producer across various genres, tailored to client specifications.
Designed and implemented foley effects and audio for films and multimedia projects.