Audio Algorithm & ML Engineer

  • Developed an AI and audio processing-based music similarity and feature extraction solution using Python, NumPy and Tensorflow.

  • Used a deep learning model using TensorFlow to extract audio feature embeddings.

  • Tuned it to improve performance and efficacy by over 30%.

  • Built a Python API and integrated with Pinecone database to store embeddings and return a similarity score.

September 2024 - Present

Remote, US

Research Engineer

University of Miami

  • Focus on research and analysis for human-AI music co-creation, and adaptive audio in WebXR platforms with granular synthesis.

  • Research papers under review:

    • "Designing dynamic experiences of alternate song versions in WebXR" (Tom Collins & Ashay Dave)

    • "Perspectives on roles and rewards in new cocreative systems for music making" (Tom Collins, Kyle Worrall, Chenyu Gao, Jemily Rime, Raina Murnak, Mark Hanslip, Ashay Dave).

  • Responsible for maintaining two websites for the Frost Music AI initiative, made using Node.js and Fastify.

September 2024 - Present

Remote, US

Audio Software Intern

  • Developed audio DSP plugins and pipelines for video game audio using JUCE C++ and released a suite of procedural audio plugins.

  • Implemented RSA-based license verification system for the plugins, including private-public key generation, key storage, and validation.

  • Debugged payment and unlocking system on the web server using ExpressJS, re-working code and fixing build pipeline issues in Jenkins.

August 2024 - January 2025

Remote, US

XR Audio & Software Developer

University of Miami

  • Lead audio programmer & game developer, led cross-functional teams in creating mixed reality applications, optimizing workflows, and improving turnaround times by 25%.

  • Oversaw a team of 16 junior and senior student developers and liaising with stakeholders.

  • Spearheaded audio programming and development of Mixed Reality applications for Android VR based on the Unity Game Engine.

  • Collaborated closely with designers and audio artists to ensure smooth audio integration across Unity and XR projects.

  • Designed, recorded, and implemented sound and dialogue for award-winning project Mangrove City, and 3 other XR projects using Pro Tools, Ableton, iZotope plugin suite, and Wwise.

  • Secured development approval through comprehensive product design and technical documentation.

February 2023 - May 2024

Coral Gables, FL

Graduate Teaching Assistant in Music Engineering Technology

University of Miami, Frost School of Music

  • Taught Pure Data to students for enhanced understanding of interactive audio, developed audio hardware interfaces with Arduino.

  • Facilitated the departmental forum by networking and inviting industry leaders and renowned speakers to address the MUE cohort

August 2023 - May 2024

Coral Gables, FL

Live Sound Recording Engineer

Frost School of Music

  • Managed live sound recording using Yamaha QL-5 and Rivage PM3 for over 20 live performances in Frost concert halls, collaborating with 50+ musicians.

October 2022 - May 2023

Coral Gables, FL

Student Media Assistant

University of Miami IDSC

  • Day-to-day maintenance of the Institute of Data Science & Computing website using HTML5.

  • Data management responsibilities - organizing and maintaining records using Excel, performing data entry and validation, creating formulas and macros to streamline processes, and generating reports to ensure data accuracy and support decision-making.

October 2022 - January 2023

Coral Gables, FL

Music Producer and Instructor

Burntune

  • Taught music production + audio technology topics at a music-education startup to over 20 students aged 16-29 years.

September 2021 - January 2022

Mumbai, India

Audio Engineer and Producer

  • Composed, mixed, mastered, and synchronized original soundtracks for short films, videos, and commercial media, collaborating with international clients and local recording studios.

  • Produced music as a ghost producer across various genres, tailored to client specifications.

  • Designed and implemented foley effects and audio for films and multimedia projects.

June 2020 - July 2022

Mumbai, India

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