Making a Car Engine Simulator
I'm working towards a car engine simulator DSP plugin made specifically for the Unity game engine (and maybe Unreal Engine?). Lots of simulators are already out there, free, paid, and open source. But you either need to know how to use game audio middleware, or be a technical sound designer, or be a programmer, or just cop off the sounds from the internet. I want to simply, provide an audio synthesizer to be used directly inside the game engine and allow real-time manipulations of the parameters via scripting.
This is just the beginning of the project, which is currently in the "research" phase. I'm using Milanote as a pinboard to get all my resources in one location, and I'll use this page to update my progress (which can be weeks or months, who knows!).
It'll be free, open-source, and redistributable (like EngineSim from AngeTheGreat).


I already used a simulation of a car engine from Andy Farnell's book Designing Sound for my Master's Thesis research project.
More info hopefully coming soon!

